The first, and in my mind most important thing, to happen this episode, we now know how to begin the show. You’re all little monsters. Not Howie Mandel/Fred Savage style, Portal 2 style. This week’s show is fun, talking about how, without any good reason I continue to play Zelda and Max trudges through even more San Andreas. Top 10 list was a doozie, Licensed Games. In a feat of best-friendsmanship we both guess the other’s #1 pick. Then talk of news, mostly just Capcom fighters and Shank‘s imminent arrival. After the break we have Zelda talk and a promise to keep it to a minimum and we go on. Deets and all that after the break.
We Download, you know, directly.
That’s right, the prequel to the sequel that’s technically coming out before the true sequel debuts… which kind of makes this the sequel to Dead Rising and Dead Rising 2 the sequel to Dead Rising 2: Case Zero. The game will run on the Dead Rising 2 engine… or maybe Dead Rising 2 runs on the Dead Rising 2: Case Zero. Really, this is such an odd idea. Did Rockstar Table Tennis end up coming out on GTA4‘s Rage engine? Anyway…
Dead Rising 2: Case Zero is a “prequel” to Dead Rising 2 that is meant to bridge the gap between the original and the sequel. It takes place in Still Creek wherein Chuck Greene tries to save his daughter from the rampaging zombie hoards. And if zombies weren’t bad enough they’ve got Psychos running around too. This segment takes place 2 years after the original in the timeline but still 3 years before the sequel. This seems like a great time to introduce a new feature, video game math!
Dire situation + Father trying to protect his daughter + Zombie Apocalypse + Daughter not in the sequel + Promise from developer to “bridge the gap” between games = That girl is dying
SPOILERS!
Case Zero will cost…something and be available… sometime. So, there you go, something exists, it will contain gameplay, possibly. Coming exclusively to the Xbox 360 (until it’s announced as DLC or is packed into the PS3 “collector’s edition”)
Marvel vs Capcom 3 is officially announced, have a teaser trail of nothing but CG action and looks to be a full disc release. This isn’t a post so much as an “I told you so.” New characters to add to the list of confirmed combatants are Ryu, Morrigan and Chris Redfield. The trailer seems to just be floating around with limited degrees of quality. I am thinking a smaller site got the press packet but decided not to respect the embargo because none of the other larger sites have anything yet. Just wanted to get the first word out there, and that word it, “Ha! Suck it haters!”
Is it stupid that I’m probably going to buy this even if I don’t own a modern console, in the hopes that one day when I do and want to play it I can? Yes, I want to play fighters. Disc-based distribution FTW.
-Max
Every year Capcom holds a press-only event called Captivate. In Hawaii. As you can imagine, that sort of expense is a bit out of our pay-grade. Some sites do get to go but choose not to, other show up and get exclusive info on huge upcoming game releases. We stay home and cover it all 10 hours later, then spend the money we saved on airfare to fill a bathtub with jell-o. I’ll let your imagination fill in what happens next.
PlanetXbox360 did attend Captivate this year and is reporting that Marvel vs Capcom 3 is confirmed for Xbox 360 and will be available either late 2010 or early 2011. Characters slated to return are Spiderman, Wolverine, The Hulk, Magneto and Storm. The roster sound like it will be significantly larger than previous entries in the series since, “the team behind MvC3 have said they will be blowing fans out of the water with the sheer number of characters this game includes on the disc.” If this article is to be believed MvC3 will be a full retail game in the style of Street Fighter IV but with similar graphical sensibilities as the other MvC games. Official announcement by Capcom, along with screenshots and video, is said to be forthcoming.
I think it goes without saying but take this all with a grain of salt. People have been talking about a sequel to Marvel vs Capcom 2 since before I graduated middle school. Then again, those kids at the back of the school bus also talked a lot about how the Alien vs. Predator movies and the Mortal Kombat vs DC game were also coming. I guess it’s just time to wait and see.
The original Dead Rising was the straw that broke the camels back and pushed me into the new gen of gaming. Due to my inability to read the text at the bottom and unwillingness to look up faqs I have only reached the end of day 1 before I lose and have to start over. That said, I love the game the way your girlfriend loves to watch you play Silent Hill, by which I mean, indirectly. Still, it is a pure love, one that goes deep beyond measure and at times even scares me with its bottomless fount of passion.
So when Dead Rising 2 was announced earlier today for the PS3, Xbox 360 and PC, well. I got a little excited. I threw a jar of bees at a group of goth kids in celebration. I stood on a balcony for 72 hours just to get that rush again. The local psychotic chain-saw wielding clown got quite the ass-whooping to mark this exciting day.
Anyone who knows me knows that I love Gametrailers retrospective series’. The combination of fan service and a focus on a games impact always made me think, “yeah, you’re so right” over and over again in my head. I imagine it’s how rednecks feel when they watch Larry the Cable Guy. Plus there are just enough details to BS your way through any awkward encounters with true fans of a series you may have missed or come to enjoy too late. I was able to convince some die hard fans (too bad they weren’t Die Hard fans), at the midnight launch of Fallout 3 that I had played all the other games in the series just by watching the retrospective and dropping “Rad Scorpion” and “Brotherhood of Steel” in conversation.
Gametrailers new retrospective is all about Capcom’s Resident Evil, the game that made you OH MY GOD LOOK OUT IT’S A ZOMBIE DOG! Sorry about that. The first 17 minute episode outlines the original Resident Evil (called Biohazard in Japan), along with its 3 director’s cuts, 2 ports and its Gamecube remake. Aside from making me wish I still had my GameCube, the episode is a well put together look back at how easy it used to be to scare me with as little as 4 polygons. Now it takes at least 40, at least.
Still in its alpha version, Capcom’s Dark Void looks like the kind of game I want to play right now. We’ve maybe caught a couple videos and some neat details so far, an awesome jetpack and a great Bermuda triangle tie-in among them. This video is the newest release, coming to you from Game Videos.
If you’ve already played the above video, and if you’re awesome then you have, then you know that the game looks neat-tastic. Maybe one day language will evolve to the point where there’s a word to express how new game footage makes me feel but till then I’ll have to make do with my cobbled together improvisations. All that aside, gameplay looks like a hybrid of Shadow of the Colossus, God of War, Gears of War and The Rocketeer. In a good way. A very, very good way.
Capcom has a wonderful little teaser site (T-viral marketing. Get it? It’s like a Jeopardy! before and after), that I can’t seem to load no matter how I try to get to it. That said, I have absolutely no idea what kind of mythos has put this entire live-action scene into motion. Let me see if I can try to go into obscene detail about something I am only passingly knowledgeable about. Wait, no, I did that yesterday. You shoot zombies in the face until they die. Sometimes that can take a while.
Actual gameplay starts at 1:34 and ends at 1:54. There you go, only 1/13th is actual game footage. The rest? They found the actual Chris Redfield and Sheva Alomar (the African female protagonist make the game un-racist) and made them stare at each other. Epic. After the break.
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